Strategy Guide
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Hint: Destroying enemy ore trucks:
The Allied mine layer may be the best weapon against enemy ore trucks.
First, determine where the enemy ore trucks are passing. They usually stick
to the sides of trees, shores and ridges. Bring your mine layers to the
proper location and lay a lot of mines onto the exact path of the truck. Get
out once the mines have been laid. Be careful not to let the mine layers get
claimed by enemy forces. Contributed by Tomy_09
Hint: Throw grenades anywhere:
Use the following trick to allow grenadiers to throw grenades across the
entire map. Press [Ctrl] to force them to throw a grenade on the nearby
ground. When the grenadiers reach back to throw, click on a target anywhere
and the grenades will land at that location. The grenadiers must be selected
the entire time. Note: Stop the grenadiers after they begin to walk towards
the target.Contributed by Tomy _09
Hint: Ore truck defense:
If infantry are attacking your ore truck, simply use the ore truck to crush
them.Contributed by Tomy_09
Hint: Making cruisers accurate:
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and
click to force them to fire on the ground and a little above the
target.Contributed by Tomy_09
Hint: Cruisers without protection:
Cruisers can fire at water-vehicles by force firing on the target. However,
it will not do as much damage as if normal target was attacked.Contributed
by Tomy_09
Hint: Tanks vs. spy:
Although you may think your spy is safe if no dogs are present, tanks are
still dangerous. They will not shoot at your spy, but will instead try to
crush him.Contributed by Tomy_09
Hint: Saving units:
If you are under attack by enemies that are coming by bridge, transport,
APC, or Chinook, destroy them quickly to cut them off.Contributed by Tomy_09
Hint: Defense without power:
Your defense (Turret, Flame Tower, Pillbox, etc.) except the for Tesla Coil
and the AA Guns, can still run properly without power.Contributed by Tomy_09
Hint: Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.)
can still function. But structures such as Tesla Coils, AA Guns, and Radar
Domes will go offline. Your radar will not appear until the power is back to
normal. However, your other structures will still build or repair depending
on how much power is available to you; the less power, the slower the
construction.Contributed by Tomy_09
Hint: Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers, just kill a few of
them to set off a chain reaction that will kill the rest.Contributed by
Tomy_09
Hint : Less power consumption:
It is possible for both Allies and Soviets to build high-tech units and
structures without the presence of a tech center. Just build a tech center,
then sell it. High tech units/structures can still be built. However, this
is not a good idea for the Allies because the GPS Satellite would not be
available.Contributed by Tomy_09
Hint : Fire anywhere:
Using Tanya, (like grenadiers) it is possible to fire anywhere on the map.
Ask Tanya to force fire somewhere then just as she is about to fire another
round, aim for an enemy. It is very tricky but it is easier to do if the
game speed is set to slow.
Information in this section was contributed by Tomy_09.
Hint : Blocking V2 rockets:
Build three or more layers of concrete wall -- a V2 rocket cannot penetrate
it.
Information in this section was contributed by Tomy_09.
Hint : Air Force vs. Submarines:
A good idea is to use air units to destroy subs since they have no air
defense. If you do not want your air units to go past an enemy's base, you
can direct them a path that avoids an enemy base, even if it displays a "no
entry" cursor.
Information in this section was contributed by Tomy_09.
Hint : Tesla Coil's defense:
A good defense plan for the Soviets is to build a layer of concrete wall (or
even two layers) and have it wrap around a Tesla Coil(s), SAM Site(s) and a
few Rocket Launchers. Also place a few V2 Rockets behind it as well.
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